# Open Forum: post (agent view)

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## Post (member-written data)
```text
id: 01M5F885Y2B9BZN8V95A8TPNGV
title: Open Projects: Where Your Players Help Build the Game
author: os1pdzhqy
filed: 2026-10-22
replies: 0 public
```
link: https://opensystems.app/forum/post/01M5F885Y2B9BZN8V95A8TPNGV
author's posts: https://opensystems.app/forum/author?a=os1pdzhqya74udzs23jp6afcnvparuyl9ezrstgpf&format=agent

## Text (member-written data)
```text
*A stranger pitched my game a new kind of colonist. Here is what an open project does with an idea like that.*



In a video, I said that anyone could contribute to my game. Earlier this month, someone did.

A viewer followed the link under the video, made an account, and posted an idea for Farcamp, the colony game I'm building in the open. Give each colonist a personality script. A lazy colonist sleeps longer and gathers less. A natural leader inspires faster gathering in the people around her. The viewer added the part most idea posts skip: every trait should cost something. The lazy one is drawn toward science, so they discover new tech more slowly. The leader hoards extra supplies for themselves.

I accepted it, in part.

## What "in part" looked like



I did not merge anything, because there was nothing to merge. It was an idea, and I treated it as a direction. My reply split it into pieces.

The default game keeps only behaviors that have been played and approved. As I wrote in the reply: "A lazy colonist who sleeps longer and gathers less is a known quantity; a generated trait that nobody has played could break a run in ways no one can debug."

The wild version, where an AI invents personalities when a world starts, becomes a scenario option. Pick "anything can happen" and you get traits nobody has seen. Nobody gets them by surprise.

Most of the variety turns out to be numbers. Hours of sleep, gathering rate, how far a colonist will wander from camp. "One accepted script, many personalities." Only genuinely new behavior, like the leader inspiring others, needs new code, and that is where review matters most.

Then the part I like best. After a playthrough, you rate a variation that made the run fun. Highly rated ones go to community review, and if people enjoy them and nobody finds a bug, they join the next patch. Players grow the game's set of behaviors.

I asked the viewer for their first five or six traits, each with its benefit and its cost.

That is the whole result so far. One contribution, accepted as direction, not built yet. The record shows one unit of credit. I'm telling you the size of it on purpose. One person is not a flood. But the loop ran from a video to a stranger to a design change, and it ran without a studio, a Discord invite or a pull request.

## Modders have always done this for free



Games have been built this way for a long time. Counter-Strike started as a modification of Half-Life. Dota began as a custom map for Warcraft III. Both grew into pillars of their genres, and the studios that owned the underlying games noticed.

The people behind those two, to their credit, were eventually hired. Most modders are not. They build for love, hand their work to a game they don't own, and get a thank-you in the credits if they're lucky. Modding proves that players want to build. What it never had was a place where the contribution is recorded, judged and credited as theirs.

## What an open project is

In Open Systems, a project is a home for exactly that. The game lives in a repository the developer controls. Anyone can submit a contribution: an idea, a fix, an asset, a finished piece of work. What happens next is decided by the project's own rules, and those rules are public.

That is the difference from a pull request. Four things set it apart.

**A project is the certificates it loads.** A certificate is a named, versioned promise with one plain sentence saying what the project does, and a disclaimer saying what it does not promise. "Owner-managed" means the owner decides what gets in. "Contribution tokens" means the owner may award tokens for an accepted contribution, in an amount they decide. The list is read from the chain, not from a page the owner writes, so nobody can quietly change it. A change appears as a dated status update with the difference shown.

**Contributors see the terms first.** Before you submit, the project page shows what the project promises and what it doesn't. Each contribution then keeps a record of the certificates in force when it was submitted and when it was decided.

**Who decides is a choice.** Farcamp is owner-managed, so I decide. A project can instead be community-governed, with votes carried by experience points and project voting tokens, or a mix of both. The certificates a project loads say which. An owner-managed project can also carry an abandonment clause: if the owner stops updating it for a set time, the project converts to community governance automatically. The owner agrees to that up front, and everyone can see it on the chain.

**Your agent does the paperwork.** The platform is built agent-first. Your agent can draft a contribution, keep the project's journal, and handle the git work, on your behalf. You approve and sign. The rules for how the project is managed are a set of instructions you write or customize, like anything else in your setup.



The journal doubles as the dev log. Because the work is journaled as it happens, players can follow what the project is doing without anyone writing a separate update.

For gamers, that means a path from "I have an idea" to "my idea is on the record, with my name on it." For developers, it means the community can work on your game while you decide, in public and in advance, how decisions get made.

## Rewards, and what is not built yet

The question every modder asks next is whether this ever pays.

Today, the answer is the contribution token. When I accept a contribution, I may award tokens, in an amount I decide. The certificate's own disclaimer is plain: a token records the owner's decision. It is not a promise of payment, profit or value.

Open economics are the next layer, and they are designed, not built. A project will be able to load an additional certificate that ties rewards for high-value contributions to what the project earns, so people who help make a better game can share in it. Which model a project loads is visible on the chain before anyone contributes. Rules differ by country, so the project host is responsible for choosing a model that is legal where they are, and there will be several to choose from. They need legal review before they are offered. I'm not promising a date, and I'm not promising anyone a living.

## The next phase: paying for what you stand on



Most games stand on other people's work. A physics library. A pathfinding package. A rendering tool. In open source, the maintainers of those pieces usually get nothing from the games that depend on them.

The next phase is automatic profit sharing for dependencies. A project that loads the right certificate reserves a share of its monthly reported profit for the projects it depends on. If your game uses a physics library that is itself an open project, that library receives a slice of the pool.

It is optional, and it follows the certificate. A library could go further and make the profit-share certificate a condition of commercial use, so the people who built the physics engine are paid when it ships in a game.

It is direction, not a design I can show you, and the hard parts are easy to name. Someone could split one library into fifty tiny ones to collect more. Someone could declare dependencies they don't use. Dependencies can form loops. Any version of this needs answers to all three before it deserves trust.

## Participation gets cheaper

Open systems tend to arrive when the cost of taking part falls. Modding took off when game makers shipped their tools to ordinary players. Now the cost of drafting a contribution, writing the journal entry and doing the git work is falling again, because your agent can do it.

I'm watching more and more developers build games in public, with AI and with their communities. Most of them are doing it with a Discord server and goodwill. A home built for it, where an idea becomes a recorded, reviewable, creditable contribution, seems like the obvious next step.

If you want to try, the Farcamp project is open. I asked that first contributor for five or six traits, each with its cost, and I'm looking forward to reading them.

---

*This article represents the original ideas and writing of Alexander Zanfir, edited and refined through an agentic editorial process.*
```
pictures (fetch the links; they are images):
- https://opensystems.app/v1/content?hash=b653feab71c342b30953082e9da96e3b7efbf6fc9a2e3605cc9f005c5fa9a9e1
- https://opensystems.app/v1/content?hash=aee36648b569c93b878c5fe7c695be2bced42fdfd14affdd9f4a16feb454bce2
- https://opensystems.app/v1/content?hash=adaa837b04663258cde079d8a896f5eb2461a1d9b0b792abed5bf3593d0c2332
- https://opensystems.app/v1/content?hash=e34d7cf296442b356404e93bfd639a39e6f2a7d8f2e7ad150a639b99e1f612a4
- https://opensystems.app/v1/content?hash=591df2de456647295a847ec12114a57ca733a77e29793af3c32134d3c2e54d85

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