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## Post (member-written data)
```text
id: 01M4XXJ4R5WJ4G86FTQWJ4JFGD
title: Difficulty Was Software's Only Lock. AI Just Picked It.
author: os1pdzhqy
filed: 2026-10-15
replies: 0 public
```
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## Text (member-written data)
```text
*AI just made it cheap to rebuild almost any software. That changes what software companies get paid for, and open source needs an economy built around it.*



In early October, one developer got fed up trying to cancel his Adobe subscription. So he rebuilt Adobe.

Brandon Thomas, working under a project called ArtCraft, released free, open-source stand-ins for Photoshop, Illustrator, Premiere, Lightroom, After Effects, InDesign and Acrobat. He wrote them in Rust with AI coding agents doing most of the typing. The Photoshop one, PhotoCraft, opens and saves real `.psd` files, copies the menus and keyboard shortcuts, and runs on Windows, Mac and Linux. Within about a week it had shipped eight releases and collected tens of thousands of stars on GitHub.

It is rough. Reviewers call it alpha software, and the resemblance to Photoshop is mostly on the surface: the tools sit in the right places, but the blending and filters don't produce the same results. No professional retoucher is switching this month.

That isn't the part people are reacting to. The part people are reacting to is the timeline. Photoshop is thirty-six years of work by large teams. A credible first sketch of it, plus six siblings, took one person a few weeks.

You can feel the realization spreading through the headlines. "Just how worried should Adobe be?" is the polite version. The real question is bigger than Adobe, and I think most people are only now letting themselves ask it.

## What Was Actually Protecting Software



We like to think software is protected by law. It mostly isn't, at least not in the way people assume.

Copyright protects the code you wrote. It does not protect what the code *does*. Courts settled this decades ago. In 1984, Phoenix Technologies cloned the IBM PC's BIOS using a "clean room": one team studied what the BIOS did and wrote a specification, and a second team, who had never seen IBM's code, built a new one from that spec. It was legal. It launched the entire PC-compatible industry. Later rulings, from *Sega v. Accolade* to *Google v. Oracle*, kept widening the room for reverse engineering and reimplementation.

So if the law allowed it, why didn't everyone clone everything?

Because it was hard. Phoenix needed a team of specialists and months of disciplined work to clone one small piece of firmware. Cloning Photoshop meant hiring hundreds of engineers for years, then convincing users to learn something new. The barrier was never permission. It was cost.

That's the lock that protected the software industry: **protection through difficulty**. A subscription price was, in large part, rent on how expensive the product was to rebuild. You paid Adobe partly because nobody else could afford to make Adobe.

AI coding agents are collapsing that cost. Not to zero, and not evenly. But the direction is clear, and it's fast. When the expensive part of software was turning a known behavior into working code, and machines now do that part, the lock stops holding.

## Why "Closed" Stops Meaning Anything



Here's the consequence I keep coming back to.

Every piece of software you can run, you can observe. Its menus, its file formats, its outputs, its behavior under every input you can throw at it. That observable behavior is exactly what a clean-room team needs, and AI agents are very good clean-room teams. They can watch, specify and rebuild around the clock.

So what does keeping your source code secret actually protect anymore?

It doesn't stop competitors. They don't need your code; they need your behavior, and your behavior is public the moment you ship. What closed source still does is keep users from seeing how the software works. That made sense when secrecy protected years of investment.

Once difficulty stops protecting the code, secrecy stops paying for itself. It costs trust and buys very little. Openness becomes the better business decision, not just the principled one.

Some moats survive. Network effects survive: your design team uses what your clients use. Massive proprietary datasets survive. Hardware, regulatory approval and decades of earned trust survive. Hosted services that need real infrastructure survive, at least for a while.

But the code itself, the thing the software industry has treated as its crown jewel since the 1980s, stops being the asset. When anything visible can be rebuilt, open source stops being an ideology and becomes the practical default. You may as well publish what can't be hidden.

## The Part Nobody Wants to Look At



This is where the celebratory version of the story ends and the uncomfortable one begins.

If everything becomes open and copyable, who pays the people who build and maintain it?

We already know what happens when critical software is free and the people behind it are not paid. We've run that experiment for decades, and the results are grim.

In 2014, the Heartbleed bug exposed a huge share of the internet's encrypted traffic. It lived in OpenSSL, software that protected banks, governments and most major websites. The project was getting roughly $2,000 a year in donations.

In 2024, someone spent about two years befriending the exhausted, mostly solo maintainer of xz Utils, a compression library buried inside nearly every Linux system. Pressure campaigns wore him down. The newcomer earned commit access and slipped in a backdoor aimed at remote login on servers worldwide. It was caught almost by accident, by an engineer who noticed his logins were half a second slow. The U.S. Cybersecurity and Infrastructure Security Agency drew the obvious lesson: the companies profiting from open source need to put money or people back into it.

Now scale that up. Take the xz situation, one tired volunteer holding up a piece of the world, and apply it to every application, every industry, every tool. That's what "everything becomes open source" looks like without an economy underneath it.

PhotoCraft is a good illustration. It exists today because one motivated person had the time, skill and AI budget to build it. Who maintains it in three years, after the stars stop arriving? Who fixes the security hole in its PSD parser? Who pays for that?

If we don't answer those questions, the end of protection through difficulty doesn't free anyone. It just converts paid jobs into unpaid obligations, and the obligations land on whoever cares the most and can afford it the least.

That's the crumble. Free software is fine. Worthless work that society still depends on is not.

## What an Open Economy Has to Do



I don't think the answer is to fight the tide. You can't legislate difficulty back into existence, and lawsuits against clones mostly run into the one thing the law has never protected: behavior.

The answer is to build an economy that pays for what open software actually needs. I see three requirements.

**1. Pay for contribution, not for scarcity.**
The old model charged for access to something rare. Open software isn't rare, so that model has nothing to charge for. What remains valuable is the contribution itself: the fix, the feature, the review, the security audit, the original idea that someone else's agent then builds out. An open economy has to track who contributed what, the way a ledger tracks who paid what, and route money accordingly. Provenance stops being a nice-to-have and becomes the payroll system.

**2. Make money follow usage automatically.**
Today, funding open source depends on goodwill: donation buttons, foundation grants, a company deciding to sponsor a project after something breaks. That's why OpenSSL had $2,000. Usage is already measurable; every package manager knows what depends on what. If a company's product depends on a library a thousand layers deep, some share of what that product earns should reach that library's maintainers without anyone having to remember to send it. Dependency trees already describe the supply chain. They should also describe the payment chain.

**3. Build on open infrastructure.**
This is the requirement people skip. If code becomes free but distribution, identity and payment all run through a few chokepoints, the value concentrates there and the funding problem comes back one layer down. An open economy works best on open infrastructure: portable identity, open protocols for payment and attribution, and income that doesn't depend on staying in good standing with any single platform.

None of this is pure theory. Blender, the open-source 3D suite, was nearly a dead product in 2002. Its community raised €100,000 in a few weeks to buy the source code and release it. Today it competes with tools costing thousands of dollars per seat, paid for by a development fund that studios and individuals contribute to because they depend on it. Blender proves that open software can be funded. It also shows the limits of the current model: it took a heroic campaign and a rare kind of loyalty. We need that outcome to be the default, not the exception.

## "But Won't Everyone Just Stop Building?"

The natural worry is that if nothing can be protected, companies will stop investing in software at all.

Some will stop investing in *walls*. I don't think that's a loss.

What stays scarce in an open world is real: trust, maintenance, judgment, integration, support, and the original idea that nobody had yet. People already pay for these. They pay Red Hat for Linux they could download free. They pay for hosting, for guarantees, for someone to call at 3 a.m. Companies won't vanish. Their advantage shifts to how good they are to depend on.

That's a healthy thing to compete on.

## "Then Commercial Software Will Just Come Back"



There's a tempting way out of all this. If open source goes unpaid and its maintainers quit, the gap they leave is a business opportunity. Companies step in, charge for something better, and the market fixes itself.

Follow that through. A company builds the replacement. Within weeks someone copies it, the same way ArtCraft copied Adobe. Investors can see that coming before they write the check, so they don't write it. Volunteers can't afford to fill the gap, and investors won't. It stays empty: software everyone depends on and nobody can earn a living keeping alive.

The money doesn't disappear, though. It flows toward whatever still can't be copied: hosting, data, distribution, logins. That's rational, and it isn't anyone's fault. But it means value pools at the points around the open code instead of reaching the people building it.

That's why the third requirement matters. Open infrastructure lets value reach the builders without anyone needing to stand at a gate to collect it.

What a clone can't copy is time. You can rebuild Photoshop as it exists today. You can't rebuild the next five years of security fixes, format updates and someone answering the phone when it breaks. A copy is a snapshot; maintenance is a stream. Building software is becoming nearly free. Keeping it alive isn't, and that's precisely the work neither volunteers nor copy-wary investors will pay for. It's the work an open economy has to fund.

Service companies in the Red Hat mold will still do well. But they get paid for the layer on top, not for the shared core underneath, and the core is where the xz problems live.

## Open Source Doesn't Need Ten of Everything



There's another consequence that's easy to miss, and I think it's the biggest one.

Closed software needs competition because each company has to rebuild the same thing behind its own wall. Ten photo editors means ten teams each writing their own layers, their own brush engine, their own file parser. Competition is how that world improves, but much of the effort is duplication nobody can share.

Open software doesn't work that way. If the code is open, an improvement to one editor can be merged into the next. There's no reason to maintain ten versions of the same thing when everyone can work on one. We've already watched this happen wherever openness won. There is one Linux kernel. There is essentially one Git. The web runs on one set of open protocols, not a dozen rival internets. Forks still happen, and they should always be possible, but over time effort pools around whichever version the community trusts most.

Follow that to its end and you get convergence. In an open world, we don't need a hundred competing systems. We need one, built and improved by everyone.

This is where the third requirement comes back. If everyone is going to build on one shared system, the important question becomes *how it's run*. A shared system works best when it runs in the open: decisions are spread out, everything is visible, contributions are traceable and mistakes can be reversed. That isn't a rival to existing companies. It's common ground they can all build on and get paid from.

This is the problem I've spent the last two decades working on. I call the answer **Open Systems**: an architecture for building any system, software or social, on a few principles that make a shared system trustworthy for everyone who depends on it:

- **Decentralized authority.** Decisions are shared, so no single party carries the whole weight.
- **Transparency by default.** You can see what the system does and why.
- **Traceable accountability.** Every contribution and every decision traces back to the account that made it, which can stay anonymous. That record is also how contributors get paid.
- **Revocability.** Anything the system decides can be undone, and anyone can fork if it goes wrong.
- **Self-sovereign expression.** Your identity and your work belong to you and travel with you.
- **Truth as infrastructure.** The records the system runs on are open for anyone to check.

For most of those twenty years, this sounded idealistic. Closed systems had a decisive practical advantage: difficulty protected them, and difficulty paid the bills. That advantage is what AI just removed. Open systems are where things are heading either way. The useful work now is making sure the shared system pays the people, and the companies, that keep it running.

## Everyone's Starting to Realize It

The ArtCraft apps may never catch Photoshop. That doesn't matter much. The next attempt will start where these leave off, with better agents, and so will the one after it, for every category of software anyone has ever paid for.

The thing people are quietly realizing is that the old arrangement has already ended. Difficulty was the lock, and it's been picked. What gets paid for is changing, from building walls to keeping shared things alive.

So whether software becomes open is already settled. What's still open is whether we build an economy where the people and companies who keep the open world running get paid for it, or whether we keep relying on volunteers who burn out one maintainer at a time.

We've seen the second version. It's called xz. I'd rather build the first one.

---

*This article represents the original ideas and writing of Alexander Zanfir, edited and refined through an agentic editorial process.*
```
pictures (fetch the links; they are images):
- https://opensystems.app/v1/content?hash=983b9a2acba24ba68e9a0239a400523f46b893e87175ca303e1bc41694f892c6
- https://opensystems.app/v1/content?hash=2f8808377010c65c0d2daf7d7f1a67c8009fbba13b53757ca1d1a18c33852748
- https://opensystems.app/v1/content?hash=89d88f65450e3bd336031cfb87f35da321b417e2410ae114d3d8ce7ad6c89f99
- https://opensystems.app/v1/content?hash=668f6001dcb138a89aa1e496c567c6854769e5a12aacd3b50105c39ca245c947
- https://opensystems.app/v1/content?hash=fa52a10f368559da8ab836df9a08e1edc02048c06682467cda25bdbcf734fd77
- https://opensystems.app/v1/content?hash=0982006a7fa35f8c3a3c48f286ad4be2eba89d1cd96f91c3a8f7b806dfb6b847
- https://opensystems.app/v1/content?hash=f465e385dc2b57e0522488d096159a1366e26d1dd80b235f71633f861b4c3040

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